Wednesday, 15 December 2021

TOAnimate Course Kickstarter

 Haven't posted on here in quite a while. Just wanted to share something I've been working on for a good portion of the last year, which is an upcoming Blender animation course. Check out the cinematic we made for it and the ongoing Kickstarter for more info!

Kickstarter link

Saturday, 29 December 2018

Miles Morales Suit

Something I felt inspired to make over the holidays after watching Into the Spider-Verse.

Sunday, 29 April 2018

Thesis Film

A masked vigilante breaks in to save a damsel, only to make matters worse. My graduating film from Sheridan College!

Progression Reel:


Thursday, 1 March 2018

Frankenstein Concept

A little concept art for a future project (digital painting).

Saturday, 16 December 2017

Ramon Poster

Short animation/thesis project, will be done April next year! You can watch an animation test for it here:

Friday, 20 October 2017

Overthrone Animated Short Film

This is a group film I was part of for the 3rd year of our animation program. There were 13 of us and we had 2 semesters to come up with a short film, from the storyboards to the finished product. We had a lot of fun with it, check it out here:

Facebook page: https://www.facebook.com/Overthrone2017/.

Tuesday, 3 October 2017

Rocket Girl Rig

Free 3D rig for Maya 2016.5+ to use for your own personal use. Feel free to use it in demo reels or things like that as well.

Rig features include:
  • Full IK/FK blending on arms and legs and hybrid IK/FK systems for torso and head.
  • "Snappable" IK knees and elbows, with optional FK forearm.
  • Bendy controls to add arcs to arms/legs.
  • Local and Parent space switching for various body parts.
  • Versatile face rig with tweak controls for head, eyelids, lips, teeth (must be turned on via head control)
  • Resolution control including a basic non-skinned proxy rig for faster interactivity.
Note**: The IK legs and and arms sometimes bug out but pop back into place when scrubbing in the timeline or moving the controls. Restarting Maya tends to fix this problem (I'm not sure why this happens, if you know, email me! vmcomix@gmail.com).

Also, the skin cluster for some reason does not like when joint visibility is turned off, so to hide the joints from your viewport use Show>Joints.

Thanks to Stephanos Shino for helping to design this, as well as a ton of feedback and problem solving. See his stuff here: stephanosshino.blogspot.ca

If you run into bugs, check back here for updated versions or email me and let me know.

Creative Commons License